
Pengembangan pembelajaran berbasis permainan monopoli Indonesia
Author(s) -
Rahaju Rahaju,
Dwi Fita Heriyawati
Publication year - 2020
Publication title -
journal community development and society
Language(s) - English
Resource type - Journals
eISSN - 2657-0572
pISSN - 2657-0513
DOI - 10.25139/cds.v2i2.2530
Subject(s) - debriefing , mathematics education , game based learning , curriculum , computer science , indonesian , experiential learning , psychology , pedagogy , social psychology , linguistics , philosophy
The methods of learning most often used by elementary school teachers are speech and giving assignments. The presence of 2013 curriculum with a scientific approach does not change the way teachers teach the students. Game-based learning is very suitable with the character of students at the elementary level who still like to play. Preparation of game-based learning includes two things, namely the preparation of rules or steps of learning as well as the appropriate game media. Thus, the implementation of game-based learning must be prepared in earnest and based on theories and principles of learning. The debriefing of game-based learning is carried out through several stages, namely: training, mentoring, modeling, and workshops. Through training, teachers gain knowledge about learning related to game-based learning. Modeling is intended to provide a concrete example of the implementation of game-based learning. Workshops and mentoring are intended to assist teachers in preparing and implementing game-based learning. Assistance is needed to guide and evaluate teacher performance.Keywords: Game-Based Learning; Elementary School Teacher; Indonesian Monopoly Game.