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Developing Interactive Multimedia for Multiple Intelligence-Based Learning for B Group Children at PAUD Terpadu Al-Furqan Kaliwates, Jember
Author(s) -
Elfajrisa Rahmah Hadikusuma,
Khutobah Khutobah,
Luh Putu Indah Budyawati
Publication year - 2021
Publication title -
pancaran pendidikan
Language(s) - English
Resource type - Journals
eISSN - 2549-838X
pISSN - 0852-601X
DOI - 10.25037/pancaran.v10i4.319
Subject(s) - interactive media , computer science , product (mathematics) , data collection , needs analysis , multimedia , test (biology) , stage (stratigraphy) , new product development , group tests , mathematics education , psychology , human–computer interaction , statistics , statistical hypothesis testing , mathematics , paleontology , geometry , marketing , business , biology
This development research was carried out at the Al Furqan Integrated PAUD, Kaliwates Jember District, Jember Regency in the 2019/2020 school year. The purpose of this study was to describe the process and results of developing interactive multimedia media in multiple intelligence-based learning for group B children. The data collection techniques used were validation, observation, and questionnaires. This research is included in the type of development research proposed by Bor and Gall, because this type of research is used to develop and validate products in the fields of education and learning. The research stages consisted of the problem identification stage, the data collection stage, the product design stage, the product design validation stage, the product design revision stage, the product trial stage, the product revision stage, and the usage trial stage. The interactive multimedia development test consists of validity tests, practicality tests, and effectiveness tests. The results of the development of interactive multimedia learning media are categorized as valid based on the assessments given by expert validators and practitioner validators. Learning is categorized as effective as seen from the activities of children who show above average values, positive teacher responses when teaching using interactive multimedia media and children are more enthusiastic in learning activities. Learning is categorized as practical as seen from the teacher's activity which shows the percentage is above average, namely 92% with good interpretation.

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