Development of algorithm for continuous generation of a computer game in terms of usability and optimization of developed code in computer science
Author(s) -
Tibor Skala,
Vladimir Cviljušac,
Kristijan Mustač
Publication year - 2017
Publication title -
acta graphica journal for printing science and graphic communications
Language(s) - English
Resource type - Journals
eISSN - 1848-3828
pISSN - 0353-4707
DOI - 10.25027/agj2017.28.v28i2.133
Subject(s) - computer science , pace , usability , algorithm , software , multimedia , field (mathematics) , visual programming language , visualization , computer game , animation , bottleneck , quality (philosophy) , variety (cybernetics) , game programming , human–computer interaction , game design , game developer , computer graphics (images) , game design document , programming language , artificial intelligence , philosophy , mathematics , geodesy , epistemology , pure mathematics , embedded system , geography
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