
Gamification in the competence-based approach
Author(s) -
Tatiana Igorevna Tikhonovich
Publication year - 2021
Publication title -
kant
Language(s) - English
Resource type - Journals
ISSN - 2222-243X
DOI - 10.24923/2222-243x.2021-39.75
Subject(s) - novelty , competence (human resources) , computer science , engineering ethics , knowledge management , mathematics education , psychology , engineering , social psychology