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GAMIFYING AND EVALUATING FIRST-YEAR DESIGN: DEVELOPMENT OF A QUESTIONNAIRE TO ASSESS STUDENT EXPERIENCE AND MOTIVATION IN A LARGE, ONLINE COURSE
Author(s) -
Janice Miller-Young,
Seth Beck,
Marnie V. Jamieson
Publication year - 2021
Publication title -
proceedings of the ... ceea conference
Language(s) - English
Resource type - Journals
ISSN - 2371-5243
DOI - 10.24908/pceea.vi0.14828
Subject(s) - context (archaeology) , psychology , intrinsic motivation , online course , survey research , computer assisted web interviewing , medical education , mathematics education , applied psychology , social psychology , medicine , paleontology , marketing , business , biology
The purpose of this paper was to describe the development of a survey to evaluate a large, first-year,online, gamified engineering design course. Our literature review briefly summarizes the importance of engineering design experiences in terms of affective outcomes such as belonging and motivation, as well as the potential benefits of game elements and active learning in course design and delivery. However, fully online design courses have yet to be studied. After a brief description of our context, we provide a comprehensive literature review of the scales and surveys used in related education research and describe our questionnaire development process, resulting in a 61-question survey to assess our online course’s support of students’ intrinsic motivation, self-efficacy, and belonging. We present our survey, composed of newly developed questions as well as modified questions from literature, so that others may use and adapt it to theircontexts, and conclude with recommendations for future work.

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