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GAMIFICATION IN ENGINEERING EDUCATION IN CANADA: A SYSTEMATIC REVIEW OF THE LITERATURE
Author(s) -
Renato Bezerra Rodrigues
Publication year - 2020
Publication title -
proceedings of the ... ceea conference
Language(s) - English
Resource type - Journals
ISSN - 2371-5243
DOI - 10.24908/pceea.vi0.14142
Subject(s) - context (archaeology) , engineering education , systematic review , student engagement , psychology , pedagogy , engineering ethics , mathematics education , engineering , political science , engineering management , geography , archaeology , medline , law
In order to tackle issues related to student engagement and motivation, some instructors have used games design elements as pedagogical methods in their classroom. Research on the use of gamified pedagogies in engineering education has grown in the last 15 years. However, past literature reviews found almost no papers documenting the use of gamification in Canada. Therefore, this paper will report the results of a systematic literature review specifically focused on the use of game-based learning and gamification strategies in engineering education in Canada. Results showed that 15 papers documented the pedagogical use of games or gamification in the Canadian undergraduate engineering education context. Most papers reported positive outcomes regarding student attitude, motivation and engagement; however, more research is needed on the efficacy of gamified pedagogies in delivering learning outcomes.

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