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A VISUALIZATION AND GAME DEVELOPMENT PIPELINE FOR STUDENTS
Author(s) -
Andrew Roncin
Publication year - 2015
Publication title -
proceedings of the ... ceea conference
Language(s) - English
Resource type - Journals
ISSN - 2371-5243
DOI - 10.24908/pceea.v0i0.5887
Subject(s) - visualization , game developer , computer science , asset (computer security) , pipeline (software) , video game development , cover (algebra) , game design , software , game art design , game design document , game testing , software engineering , human–computer interaction , engineering , artificial intelligence , programming language , computer security , mechanical engineering
Modelling, visualization, and simulation can be important aspects of a research project. For students and faculty outside the game development industry, understanding what is required can be a serious hurdle.The purpose of this paper is to give non-programmers an overview of the skill sets, software tools, and resources required to begin 3D simulation and game development. Because they are easily acquired tools that cover source control, asset creation, and game design; Git, Blender, and Unity® be examined

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