
Online Learning Strategies to Reduce Online Gaming: Case Studies in Sidoarjo, East Java, Indonesia
Author(s) -
Redi Panuju
Publication year - 2020
Publication title -
asian journal of education and e-learning
Language(s) - English
Resource type - Journals
ISSN - 2321-2454
DOI - 10.24203/ajeel.v8i3.6427
Subject(s) - java , zoom , multimedia , computer science , covid-19 , online learning , mathematics education , psychology , engineering , medicine , programming language , disease , pathology , petroleum engineering , infectious disease (medical specialty) , lens (geology)
This article describes a strategy adopted by elementary and high schools during the COVID 19 pandemic that aims to keep students studying at home and fill their time with assignments to reduce playing online games. This strategy involves assigning teachers to students in collaboration with students' parents, as well as using a personal touch approach. Media used in online learning include Video Calls from WhatsApp, Google Classroom and the Zoom application.