
Budaya Berhibur Menerusi Aplikasi Smule Dalam Karya Arca Instalasi
Author(s) -
Aznan Omar,
Syed Alwi Syed Abu Bakar,
Mahizan Hijaz Muhammad
Publication year - 2021
Publication title -
idealogy
Language(s) - English
Resource type - Journals
ISSN - 2550-214X
DOI - 10.24191/idealogy.v6i2.299
Subject(s) - entertainment , studio , popularity , consumerism , visual arts , sociology , narrative , popular culture , digital media , advertising , media studies , the arts , art , multimedia , aesthetics , computer science , psychology , political science , social psychology , world wide web , law , business , literature
This research project is an interpretation of a societal phenomenon in terms of the culture of using digital application for leisure and entertainment especially regarding the human behaviour and its obsession of using these applications in the social media platforms. This idea was translated by using the idea of an installation of a fabricated sculpture. The idea of how the digital media plays a major role for leisure and its obsession was inspired by the artist Scott Snibbe. This reference includes on how netizens utilize and share their interests and interactions with these digital media, games and other kinds of digital media entertainments. The method used for this practical studio research are through self critical evaluation, studio experimentation and contextual reviews. This research project was intended to contribute to the field of fine arts in terms of collecting symbolic visual narratives and its issues of the collective culture in regarding of leisure and entertainment and its popularity as a life style today. With hope this research project will give a major impact in terms of understanding towards its trend and the digital entertainment itself. The variation, the ever changing content of its application has impacted the popular culture itself through its spirit and behaviour, the wants and needs projected by the new expression of consumerism.