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Virtual reality as an object and a tool of cognition: applied aspects
Author(s) -
T.Yu. Sokolova,
G.I. Fazylzianova,
E.E. Efgrafova,
E.V. Astapovich
Publication year - 2021
Publication title -
èkonomičeskie i socialʹno-gumanitarnye issledovaniâ
Language(s) - English
Resource type - Journals
ISSN - 2409-1073
DOI - 10.24151/2409-1073-2021-2-161-166
Subject(s) - virtual reality , immersion (mathematics) , metaverse , human–computer interaction , computer science , architecture , process (computing) , object (grammar) , artificial reality , instructional simulation , space (punctuation) , multimedia , computer mediated reality , mixed reality , artificial intelligence , art , mathematics , pure mathematics , visual arts , operating system
Projects developed with the use of virtual reality technologies provide a user’s immersion in an artificial world with the ability to act in it using special touch devices in real time. The design and architecture of virtual reality are new and in-demand professional competencies today. The work of a virtual architect is responsible: the virtual world can become for the user both an area where discoveries are made, and a space of psychological trauma. Therefore, the professional training of creators of digital worlds involves the active use of new educational technologies in the educational process, among which virtual reality technologies occupy a special place.

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