
USE OF TOOLS AND SERVICES OF CLOUD-BASED SYSTEMS IN TEACHERS’ TRAINING AND PROFESSIONAL DEVELOPMENT: ASPECT OF AUGMENTED REALITY
Author(s) -
Svitlana Lytvynova
Publication year - 2021
Publication title -
naukovij vìsnik užgorodsʹkogo unìversitetu. serìâ pedagogìka, socìalʹna robota
Language(s) - English
Resource type - Journals
ISSN - 2524-0609
DOI - 10.24144/2524-0609.2021.49.97-102
Subject(s) - cloud computing , computer science , merge (version control) , distance education , multimedia , world wide web , mathematics education , psychology , information retrieval , operating system
The article reveals the aspect of using augmented reality (AR) as a means of a cloud-based open education and science system. Research methods: analysis, generalization, systematization of scientific-methodical sources on the research problem, analysis of cloud-based tools and services, determination of theoretical bases of teacher professional development on using cloud-oriented systems of open education and science. In the context of open science, the interest of scientists in the use of ICT during the period of the large-scale COVID-19 pandemic was analyzed and it was found that the number of publications in the areas of use of information and communication technologies, the introduction of distance learning, the development of information and communication and STEM competence has increased rapidly. The survey of lyceums teachers resulted that teachers chose three simple means for organizing distance learning, as well as the direct dependence in the choice of these means – digital analogs of full-time education (Zoom – lesson, Viber – diary, website – school announcements). The author considered the issue of the lack of high-quality digital content and the use of AR-objects, implemented using the MERGE Cube technology, in pedagogical practice. The cloud-based system of using MERGE Cube for learning is described, the stages of using MERGE Cube in the educational process, the criteria for the quality of AR-content (correspondence of virtual additions to the content of the lesson or the topic being studied; sound effects emphasize artistic or other meaning; video fragments demonstrate processes, events or video instructions by content; the process of playing AR objects is simple, intuitive; the process of playing AR is technically stable; the text font is dynamic; 3D images are clear; AR objects are reproduced in various operating systems). The author draws attention to the need to develop instructions and digital maps for the lesson. It was found that the key factor in the spread of AR technology in education is open access to educational content and the development of teachers’ relevant competencies.