
Specificity of online game industry development
Author(s) -
Valentina Lvovna Tikhonova
Publication year - 2020
Publication title -
vestnik astrahanskogo gosudarstvennogo tehničeskogo universiteta
Language(s) - English
Resource type - Journals
eISSN - 2687-1076
pISSN - 1812-9498
DOI - 10.24143/1812-9498-2020-1-76-80
Subject(s) - entertainment , personalization , the internet , presentation (obstetrics) , character (mathematics) , multimedia , computer science , video game , video game development , space (punctuation) , entertainment industry , game developer , broadcasting (networking) , advertising , game design , business , world wide web , computer security , medicine , art , geometry , mathematics , visual arts , radiology , operating system
The article is devoted to identifying the specifics and main reasons for the development of the multiplayer gaming industry. The main factors in its development were not only the improvement of Internet technologies and software, but the great demand of players to expand opportunities for self-presentation, passive entertainment and gaining income in the game space. As a result, there appeared the special virtual trading platforms allowing the player to carry out additional customization of the game character for real money. The customization gives the character special unique characteristics distinguishing him from many others. Each game genre has certain capabilities and functionality for the self-presentation of players through customization of the game character. The desire of players to gain success in a virtual environment has led to the development of the phenomenon called e-sports which is based on holding cyber tournaments in halls with special equipment, visual venues and commentators. The demand for the expansion of the entertainment base has led to the emergence of streaming which is the ability to passively monitor the gameplay broadcasting in the Internet in real time. To attract viewers, and, accordingly, sponsors, broadcasts are accompanied by original jokes and comments, therefore streaming often resembles a television entertainment show.