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A Framework Enabling Real-time Multi-user Collaborative Workflow in 3D Digital Content Creation Software
Author(s) -
Swann Martinez,
Chu-Yin Chen
Publication year - 2021
Publication title -
computer science research notes
Language(s) - English
Resource type - Conference proceedings
SCImago Journal Rank - 0.11
H-Index - 4
eISSN - 2464-4625
pISSN - 2464-4617
DOI - 10.24132/csrn.2021.3101.10
Subject(s) - computer science , workflow , synchronization (alternating current) , scene graph , the internet , replication (statistics) , digital content , distributed computing , architecture , software , world wide web , multimedia , database , computer network , computer graphics (images) , operating system , art , rendering (computer graphics) , channel (broadcasting) , statistics , mathematics , visual arts
This paper reports on a graph-based approach to enable real-time update of 3D shared elements over the network between multiple artists working simultaneously on the same 3D scene. It presents an experimental framework for exploring real-time collaboration in Digital Content Creation such as animation. The framework combines a push- pull network architecture and data translation protocol with hybrid command/data replication mechanisms. This enables the synchronization of object components and hierarchy between multiple instances of the same Digital Content Creation application in a non-destructive way. Conflicts between users are prevented with a strong right management system. We demonstrate the interest of such an approach by means of an application example in Blender and discuss collaborative experimental sessions outcomes over a Local Area Network and through the Internet.

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