z-logo
open-access-imgOpen Access
Particle-Based Fluid Surface Rendering with Neural Networks
Author(s) -
Viktória Burkus,
A. Karpati,
László Szécsi
Publication year - 2021
Publication title -
computer science research notes
Language(s) - English
Resource type - Conference proceedings
eISSN - 2464-4625
pISSN - 2464-4617
DOI - 10.24132/csrn.2021.3002.26
Subject(s) - rendering (computer graphics) , computer science , artificial intelligence , fluid simulation , artificial neural network , 3d rendering , computer graphics (images) , deep learning , real time rendering , particle system , deep neural networks , computer vision , physics , mechanics
Surface reconstruction for particle-based fluid simulation is a computational challenge on par with the simula-tion itself. In real-time applications, splatting-style rendering approaches based on forward rendering of particleimpostors are prevalent, but they suffer from noticeable artifacts.In this paper, we present a technique that combines forward rendering simulated features with deep-learning imagemanipulation to improve the rendering quality of splatting-style approaches to be perceptually similar to ray tracingsolutions, circumventing the cost, complexity, and limitations of exact fluid surface rendering by replacing it withthe flat cost of a neural network pass. Our solution is based on the idea of training generative deep neural networkswith image pairs consisting of cheap particle impostor renders and ground truth high quality ray-traced images.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom