
PERBEDAAN MINAT BELAJAR PADA SISWA KELAS X JURUSAN AKUNTANSI SMK NEGERI 2 PADANG MELALUI MEDIA BERUPA PERMAINAN MONOPOLI AKUNTANSI
Author(s) -
Ariantika Ariantika,
Agus Irianto,
Efni Cerya
Publication year - 2018
Publication title -
jurnal ecogen
Language(s) - English
Resource type - Journals
ISSN - 2654-8429
DOI - 10.24036/jmpe.v1i1.4715
Subject(s) - nonprobability sampling , psychology , mathematics education , test (biology) , class (philosophy) , research method , sample (material) , population , computer science , artificial intelligence , business administration , paleontology , demography , sociology , business , biology , chemistry , chromatography
This study aims to determine whether through the media game of accounting monopoly produces different learning interests with conventional learning in students of class X SMK N 2 Padang. This type of research is a kind of quasi experiment (quasi experiment). The population of the study were students of class X Accounting SMK N 2 Padang year lesson 2017/2018. The sampling technique is purposive sampling method (sample of consideration). The sample is the XA4 class student as the control class and XA1 as the Experiment class. Data type consists of primary and secondary data. The data collection instrument uses a questionnaire that has already passed the validation and reliability test stages. Data analysis technique is using t test different test. The results show that, "there is no significant difference between student learning interest using accounting monopoly media and conventional learning". This is justified by the results of variance analysis for testing this hypothesis, which in the table obtained Sig Value <of Value α (0.05), namely sig value 0.091 <0.05. This means that H0 is accepted, in other words it can be concluded that if the average student's learning interest is low by any method the learning outcomes will remain low, because interest in learning is an internal factor that greatly influences the students personally. Keywords: Interest Learning, Media Learning, Monopoly Game Media