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Developing Cross-Platform Library Using Intel Multi-OS Engine
Author(s) -
Dilkhaz Y. Mohammed,
Peter Cooper
Publication year - 2022
Publication title -
european journal of electrical engineering and computer science
Language(s) - English
Resource type - Journals
ISSN - 2736-5751
DOI - 10.24018/ejece.2022.6.2.422
Subject(s) - programmer , computer science , java , android (operating system) , operating system , application programming interface , cross platform , world wide web , real time java , software engineering , programming language
Mobile application development services have reached a higher level with APIs. Developers create and develop applications for mobile devices, and they often rely on APIs for connectivity. An API is the functions and methods in a library that a programmer can call to ask it to do things for you; it's the interface to the library. A library is a set of classes that a programmer can use to solve a certain problem, but it doesn’t change your code at a structural or architectural level. The significance of libraries in the creation of mobile applications cannot be overstated. Others can use the programmer's library, created, and shared with the rest of the world, in their own projects as a result of his efforts. In this paper, the programmer uses Java Object-Oriented Programming to provide a way to share code across platforms and gives the possibility to develop native cross-platform mobile applications. The purpose of this work is to create a taxi service library for developers using both Android and iOS using Java programming with the help of Intel’s Multi-OS Engine Framework, Retrofit, and GSON utilities, which were also used in this project. In developing a Java open-source project, the common conclusion the programmer always ends up with is to share the produced outcomes with the developer community, which should be the least objective in the Java world.

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