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Developing Shooter Game Interaction using Eye Movement Glasses
Author(s) -
Abdullah Iskandar,
Achmad Basuki,
Artiarini Kusuma Nurindiyani,
Faris Rasyadi Putra,
Mohamad Safrodin
Publication year - 2020
Publication title -
emitter international journal of engineering technology
Language(s) - English
Resource type - Journals
eISSN - 2443-1168
pISSN - 2355-391X
DOI - 10.24003/emitter.v8i1.509
Subject(s) - eye movement , computer science , pupil , pointer (user interface) , duration (music) , computer vision , movement (music) , artificial intelligence , simulation , psychology , art , philosophy , literature , neuroscience , aesthetics
A quadriplegic is a paralysis that affects limitations in some physical movements and psychological disorders. They have limited media to interact with computers so a suitable solution is needed in the form of a media that can recognize other body parts movements which in this research uses eye movement. one of the solutions to this problem is to propose alternative technologies to interact and play games. We propose a simple technique by using a camera mounted on the glasses that will take the eye area. This technique will help reduce unnecessary parts of eye detection so that performance increases. The eyes will be processed using basic image processing and then determined the center position of the pupil using the Mean method. This system consists of pupil movements for pointer motion control and blinking of eyes for shooting. The performance test of this method toward the system, which has used 10 people with 7 experiments, shows an accuracy of 84.86 percent, the speed of movement with a duration of 2.22 seconds and the speed of response blinking with a duration of 0.026 seconds. In addition, we can distinguish between intentional blink and unintentional blink in which intentional blink has a duration of 0.30 seconds and unintentional 0.12 seconds. It can be concluded that by using this method and this technique is able to achieve good accuracy and also able to use intentional blink as shoot trigger.

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