z-logo
open-access-imgOpen Access
Implementasi Kecerdasan Buatan dalam Menentukan Aksi Karakter pada Game RPG dengan Logika Fuzzy Tsukamoto
Author(s) -
Dhemma Ratanajaya,
Helmie Arif Wibawa
Publication year - 2018
Publication title -
khazanah informatika
Language(s) - Uncategorized
Resource type - Journals
eISSN - 2621-038X
pISSN - 2477-698X
DOI - 10.23917/khif.v4i2.6744
Subject(s) - informatics engineering , humanities , engineering , art , engineering management

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here