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Watching video games. Playing with Archaeology and Prehistory
Author(s) -
Daniel García Raso
Publication year - 2016
Publication title -
ap
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.142
H-Index - 2
ISSN - 2171-6315
DOI - 10.23914/ap.v1i2.8
Subject(s) - prehistory , construct (python library) , narrative , video game , focus (optics) , prehistoric archaeology , phenomenon , archaeology , subject (documents) , computer science , history , anthropology , sociology , multimedia , art , literature , epistemology , world wide web , philosophy , physics , optics , programming language
Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as well as an avant-garde narrative medium. The main focus of this paper is to explore and analyze the public image of Archaeology and Prehistory spread by video games and how we can achieve a virtual faithful image of both. Likewise, we are going to proceed to construct an archaeological outline of video games, understanding them as an element of the Contemporary Material Culture and, therefore, subject to being studied by Archaeology.

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