
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN IPA POKOK BAHASAN PERKEMBANGBIAKAN HEWAN UNTUK SISWA KELAS VI SD
Author(s) -
Husnul Muttaqin,
Sariyasa,
Ni Kt. Suarni
Publication year - 2021
Publication title -
jurnal teknologi pembelajaran indonesia
Language(s) - English
Resource type - Journals
eISSN - 2615-2797
pISSN - 2614-2015
DOI - 10.23887/jurnal_tp.v11i1.613
Subject(s) - addie model , android (operating system) , computer science , mathematics education , content validity , multimedia , interactive media , subject (documents) , data collection , psychology , mathematics , world wide web , statistics , psychometrics , operating system
The aim of this research was to obtain a valid and practical android-based interactive learning media for science subjects on animal reproduction for sixth grade elementary school students. This research was a development research which was carried out by using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model in five steps, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The implementation step was not carried out in this research. The subject of this research are expert of subject content and instructional media, teacher, as well as a sixth grade elementary school student. The data collection method used was questionnaire method by providing assessment sheet to 2 lecturers as expert of subject content and instructional media and 3 teachers as the user (practitioner), and 10 students in a small-group trial which aims to obtain data on the level of validity and practicality of the media. The instrument used to measure the level of validity and practicality of android-based interactive learning media was rating scale of media assessment sheet by the material experts, media experts, and students. The obtained data then analyzed by using a mean formula to determine the average score validity and practicality of learning media as a result of development. The results of data analysis on android-based interactive learning media obtained an average validation score by expert of subject content was 4.8 from a maximum score of 5 with "Very Good" category, then expert of instructional media obtained an average score of 4.8 from a maximum score of 5 with "Very Good" category. Furthermore, the score on the small-group trial obtained an average of 4.5 from a maximum score of 5 which is in the "Very Good" category. Thus the validation results from material experts, media experts, and small-scale trials state that the android-based learning media development product is valid and practical. The results of this study provide insight to the Education study program that the use of technology that follows the times will have a positive impact in the field of education.