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Penerapan Model Pembelajaran Kooperatif Tipe Teams Games-Tournament dengan Menggunakan Media Kartu Cetak untuk Meningkatkan Hasil Belajar
Author(s) -
Slamet Mamanda,
Made Sumantri
Publication year - 2018
Publication title -
journal of education action research
Language(s) - English
Resource type - Journals
eISSN - 2580-4790
pISSN - 2549-3272
DOI - 10.23887/jear.v2i4.16329
Subject(s) - tournament , mathematics education , psychology , action research , class (philosophy) , computer science , mathematics , artificial intelligence , combinatorics
This study aims to determine the improvement of the ability of students of class IVA Semester I in SDN1 Banjar Jawa, Lesson Year 2017/2018 on the subject of Civics after the application of cooperative learning model of Teams Games Tournament. This type of research is a classroom action research carried out in a prayer cycle. Each cycle consists of planning, execution, or evaluation. The subjects of the study were students of IVA SDN 1 Banjar Jawa, 41 people, 22 female students and 19 male students. The data of the research showed that in the first cycle students achievement classically reached 87.80% with an average score of 76.22 and the activity of active categorized students with a score of 30.25 and teacher activity categorized well with score 23. In period II Learning outcomes students increased to 90.24% with an average of 78.05 and very active categorized student activity with a score of 33.75 and teacher activity categorized very well with a score of 25. Thus, the application of cooperative learning model of Team Games Tournament type with assisted media card information can improve student learning outcomes grade IV SDN 1 Banjar Jawa on subjects Civics Lesson 2017/2018.

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