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GAME ONLINE SEBAGAI POLA PERILAKU
Author(s) -
Wahid Muhammad,
Ahmad Fauzan
Publication year - 2021
Publication title -
kinesik
Language(s) - English
Resource type - Journals
ISSN - 2302-2035
DOI - 10.22487/ejk.v8i3.225
Subject(s) - gadget , behavioral pattern , computer science , behavior change , psychology , internet privacy , social psychology , software engineering , algorithm
The development of this technology has a big influence on its users, especially with the emergence of online gaming applications in smartphones. Gameonline is one of the things that are popular among gadget users, this can be seen with the emergence of various types of online games on the smartphone. With the presence of online games and excessive use will cause concern, especially on changes in attitudes and behavior patterns of its users. This research aims to find out and provide an overview of how the behavior patterns of Untad communication science students in doing activities to play Gameonline. Research methods use qualitative methods. Data collection techniques are in observations and depth interviews. The results showed that the behavior patterns of gameonline users showed significant changes, behavior patterns formed provided changes that are different from the previous one. Of course, this change in behavior patterns when they have known and started addicted to playing online games so that the changes that appear to change their daily habits.

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