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PENGGUNAAN METODE PERMAINAN “BINGO MATEMATIKA” PADA MATERI BANGUN DATAR
Author(s) -
Rafiq Badjeber,
Indah Suciati
Publication year - 2021
Publication title -
aksioma
Language(s) - English
Resource type - Journals
eISSN - 2745-9241
pISSN - 1412-4505
DOI - 10.22487/aksioma.v10i1.830
Subject(s) - humanities , mathematics education , mathematics , art
: Bangun datar merupakan geometri dua dimensi. Meski terlihat sederhana dan sering dijumpai, namun konsep bangun datar masih tergolong rumit bagi peserta didik. Untuk mengatasi hal itu, maka diberi solusi berupa metode permainan “Bingo Matematika”. Metode permainan “Bingo Matematika” ialah suatu metode yang dirancang untuk memotivasi dan merupakan media yang efektif untuk mengulas dan meningkatkan istilah yang digunakan pada pembelajaran matematika. Adapun langkah-langkahnya sebagai berikut: (1) Mengidentifikasi konsep atau prinsip matematika yang diinginkan. (2) Memberitahukan tentang Aturan “Bingo Matematika”. (3) Memulai Permainan. (4) Memberi kesempatan untuk mereview apa yang mereka peroleh dari permainan “Bingo Matematika”. Abstract: Two-dimensional figure is a two-dimensional geometry. Even though it looks simple and is often found, the concept of two-dimensional figure is still quite complicated for students. To overcome this, a solution was given in the form of the "Math Bingo" game method. The game method "Bingo Math" is a method designed to motivate and is an effective medium for reviewing and improving terms used in mathematics learning. The steps are: (1) Identifying the desired mathematical concept or principle. (2) Tells about the "Math Bingo" Rules. (3) Starting the Game. (4) Give them the opportunity to review what they got from the game "Math Bingo".

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