z-logo
open-access-imgOpen Access
Improving Students' Motivation and Focus Through the Gamification in the Computer Science Peer Instruction Methodology (CSPI)
Author(s) -
Ricardo Caceffo,
Rodolfo Azevedo
Publication year - 2020
Publication title -
comunicações em informática
Language(s) - English
Resource type - Journals
ISSN - 2595-0622
DOI - 10.22478/ufpb.2595-0622.2020v4n2.53115
Subject(s) - adaptation (eye) , affect (linguistics) , computer science , medical education , psychology , mathematics education , medicine , communication , neuroscience
The Peer Instruction (PI) is an active learning, student-centered approach designed to engage students through the administration of conceptual questions. On its turn, the CSPI is an adaptation of the PI to the computer science area, mainly Introductory Programming (CS1) courses. In this work, we present the initial assessment of the gamification adoption into the CSPI. Two CSPI/CS1 courses were administered, one without gamification (control experiment) and one with it. We identified that, although participants originally didn’t expect that gamification would affect their experience, results suggest that gamification positively impacts participants' motivation and focus. Future work involves the analysis of collaboration and interaction variables through learning analytics tools.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here