z-logo
open-access-imgOpen Access
A fault-based testing approach for VR applications
Author(s) -
Sónia Andrade,
Fátima L. S. Nunes,
Márcio Eduardo Delamaro
Publication year - 2019
Publication title -
comunicações em informática
Language(s) - English
Resource type - Journals
ISSN - 2595-0622
DOI - 10.22478/ufpb.2595-0622.2019v3n2.49451
Subject(s) - computer science , software testing , software engineering , system integration testing , software , domain (mathematical analysis) , virtual reality , quality (philosophy) , software development , software quality , software quality assurance , quality assurance , verification and validation , software reliability testing , software construction , acceptance testing , software quality analyst , human–computer interaction , engineering , operating system , mathematical analysis , philosophy , operations management , external quality assessment , mathematics , epistemology
Technologies such as Virtual Reality (VR) have emerged, allowing the development of three-dimensional environments with real-time interaction. VR systems lack similarities between traditional programs, which makes it ineffective to apply traditional software testing criteria in then. Considering this motivation and the acceptance between researchers and engineers that quality is an essential factor in software development, in this paper we examine software testing practices available for the VR domain and present the possibilities for improvement to provide an automated software testing approach that can contribute to the quality assurance of VR applications.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here