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EGV: A Methodology Proposal to Educational Games Virtualization
Author(s) -
Wilk Oliveira dos Santos
Publication year - 2018
Publication title -
renote
Language(s) - English
Resource type - Journals
ISSN - 1679-1916
DOI - 10.22456/1679-1916.85875
Subject(s) - virtualization , computer science , game mechanics , process (computing) , game design , multimedia , field (mathematics) , order (exchange) , game developer , mathematics education , psychology , mathematics , cloud computing , finance , pure mathematics , economics , operating system
Games Virtualization is a process of digital versions creation for traditional/ physical games. In education, this process aims to create digital versions for traditional/ physical educational games, keeping the psychological and pedagogical concepts from the traditional version, as well, to associate these concepts to the contemporary game design elements. One of the main challenges in this field is the lack of a specific methodology. In this sense, this study proposes a methodology to Educational Game Virtualization, starting in the traditional game chosen and ending in the evaluation, release, and maintenance of game. An experiment was conducted in order to evaluate the methodology, the results show that the methodology was effective in the games’ development, helping the professionals to develop the games, keeping the pedagogical and psychological concepts of traditional games version, associating these concepts to contemporary game design elements.

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