
Effectiveness of an educational game-based intervention for enhancing nutritional knowledge of elementary school students
Author(s) -
Lucas Florêncio de Brito,
Ricardo Ramos,
Jaelson Castro,
João Araújo,
Rodrigo Pereira Ramos
Publication year - 2021
Publication title -
renote
Language(s) - English
Resource type - Journals
ISSN - 1679-1916
DOI - 10.22456/1679-1916.118480
Subject(s) - educational game , intervention (counseling) , game based learning , mathematics education , obesity , serious game , psychology , medical education , medicine , multimedia , computer science , psychiatry
Obesity can generate short and long term effects on health. Nutritionalknowledge is important to increase the potential of acquiring healthy eating habits and prevent obesity. In this study, it was investigated an educational game-basedintervention with the Nutrikids digital game to improve nutritional knowledge. Onehundred and sixty-four Brazilians fifth graders were divided into the following fourgroups: one that played the Nutrikids game; the lecture-game group, which received traditional classes and played Nutrikids; the lecture group, which received traditional classes only; and the control group, with no intervention. The results suggest that nutritional knowledge in students can be improved more effectively through game-based learning than traditional classes.