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Coffee Fun: Gamified Tool Based on the SUM Agile Development Methodology For Video Games
Author(s) -
Manuel Esteban Jaramillo Reinel,
Andrés Felipe Mera Tróchez,
Katerine Márceles Villalba,
Gabriel Elías Chanchí
Publication year - 2021
Publication title -
revista ingenierías universidad de medellín/revista ingenierías universidad de medellín
Language(s) - English
Resource type - Journals
eISSN - 2248-4094
pISSN - 1692-3324
DOI - 10.22395/rium.v20n38a10
Subject(s) - video game , agile software development , video game development , context (archaeology) , multimedia , computer science , theme (computing) , game design , entertainment , video game design , game developer , game testing , process (computing) , game design document , game mechanics , world wide web , geography , visual arts , art , software engineering , archaeology , operating system
In recent years, serious games have been applied in different contexts of application, highlighting their contribution in the educational context. This original type article presents the design, construction and evaluation of the Coffee Fun video game. Coffee Fun is a video serious game aimed at children aged 8 to 12 years old; the game has as a theme the growing of coffee beans in a simulation environment in which each player helps the growth of this plant by a few tools provided at each level of the game; in the game, different scenarios related to coffee growing environments are presented for each of its stages in a series of levels that the player must overcome to complete the game through a process of learning and entertainment.

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