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Gamification of a person’s spatial and temporal existence in the context of virtual reality
Author(s) -
O. P. Novikova,
AUTHOR_ID
Publication year - 2021
Publication title -
socium i vlastʹ
Language(s) - English
Resource type - Journals
eISSN - 2949-0731
pISSN - 1996-0522
DOI - 10.22394/1996-0522-2021-4-128-137
Subject(s) - virtual reality , bricolage , context (archaeology) , event (particle physics) , human–computer interaction , virtual actor , computer science , space (punctuation) , virtual machine , psychology , epistemology , art , visual arts , philosophy , geography , physics , archaeology , quantum mechanics , operating system
The article considers the spatial and temporal changes manifested in the virtual form of gamification of existence. The definition of the virtual form of gamification of existence is given. On the basis of included observation, the spatial and temporal transformations of socio-cultural reality are rethought, and the philosophical-anthropological approach makes it possible to establish the dependence of the strategies of individual and group behaviour on the inclusion of game actions in the virtual existence. The analysis of the virtual form of gamification of existence as an event and as a co-being is given. The virtual form of gamification of existence is supported by artificially created events, presented as serious incidents, replaced by new ones for tomorrow. The transformation of the structure of free time is considered, which allows transferring most of the life of a contemporary into leisure. The spatial and temporal model of the virtual form of gamification of human existence visually and mentally dissolves the contemporary in the virtual gaming environment. A contemporary, acting out the events, appears in the form of bricolage, multiple images demonstrating strategies of both personal and group behavior. In the virtual interface, time becomes human-sized, allowing in others to see themselves. The space-time boundaries of the virtual form of gamification of existence negate the authenticity of real life, replacing and displacing it with experimental simulation that forms dependence.

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