Open Access
Design and Implementation of Pathfinding Algorithms in Unity 3D
Author(s) -
Mohammad Aakil Iqbal,
Hritik Panwar,
Satya Prakash Singh
Publication year - 2022
Publication title -
international journal for research in applied science and engineering technology
Language(s) - English
Resource type - Journals
ISSN - 2321-9653
DOI - 10.22214/ijraset.2022.41136
Subject(s) - pathfinding , game engine , computer science , task (project management) , process (computing) , animation , shortest path problem , algorithm , terrain , path (computing) , computer animation , computer graphics (images) , human–computer interaction , theoretical computer science , programming language , engineering , graph , ecology , systems engineering , biology
Abstract: In this paper, the pathfinding algorithm has been implemented using Unity 3D. Unity-3D is a game engine that provides a 3D environment to statistically incorporate various multimedia data into one platform. It was developed by Unity Technology in the year 2005 and has become one of the most popular platforms for developing 2D and 3D games. The gaming environment provides several elements such as the PhysX physics engine, animation system, terrain editor, etc. Pathfinding is a dynamic process in which the plotting of the shortest path or route between two points is being determined by a computer application. Algorithms are defined as the steps required for completing a particular objective or a task.