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Universal Real-Time Strategy Game in Unreal Engine
Author(s) -
S Sudharsan
Publication year - 2022
Publication title -
international journal for research in applied science and engineering technology
Language(s) - English
Resource type - Journals
ISSN - 2321-9653
DOI - 10.22214/ijraset.2022.40800
Subject(s) - entertainment , computer science , reputation , game design , game mechanics , video game design , field (mathematics) , interface (matter) , video game development , resource (disambiguation) , game developer , term (time) , multimedia , human–computer interaction , art , computer network , social science , physics , mathematics , bubble , quantum mechanics , maximum bubble pressure method , sociology , parallel computing , pure mathematics , visual arts
In the rapid growing field of game development and game design, the RTS genre of games continues to attract substantial number of gamers. RTS genre games not only provide entertainment for gamers but also the ability to yest and grow their real time application of tactical and logical decision-making skills. RTS games are lately very popular but a brief number of games are available with similar concepts. This reputation in the story line of the available games makes the long-term game play less desirable. The project intents to develop a spin-off RTS game with major emphasis on level design, gameplay mechanics, user interface development and resource management. Keywords: Unreal Engine, Blender, Gaea, Mesh, the Home Line.

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