z-logo
open-access-imgOpen Access
Pygame: Develop Games using Python
Author(s) -
Piyush N Shinde
Publication year - 2021
Publication title -
international journal for research in applied science and engineering technology
Language(s) - English
Resource type - Journals
ISSN - 2321-9653
DOI - 10.22214/ijraset.2021.35735
Subject(s) - computer science , python (programming language) , dracula , metagaming , video game development , game design , game developer , game art design , game mechanics , programming language , human–computer interaction , simultaneous game , sequential game , game theory , mathematical economics , mathematics , art , art history
In this paper, we will present the process of creating a simple game(Dracula) made in Python. For the purposes of this work, we created the game Dracula using the Pygame package. The aim of this paper is to show the process of creating a game, i.e the gradual construction of each element of the game. The game was created in several phases, and we will describe and explain each in detail. We will start from the construction of the basic skeleton of the game, that is. a graphical representation of the background image window. We will gradually introduce and add new elements (heroes, enemies, bullets, levels ...) all the way to a fully built and functional game. We will point out the possibilities and limitations that arise when programming the dracula game.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here