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Feasibility Analysis and Scheme Design of Library Information Literacy Education Game APP
Author(s) -
Guoqiang Liu
Publication year - 2018
Publication title -
world journal of educational research (los angeles. online)/world journal of educational research
Language(s) - English
Resource type - Journals
eISSN - 2375-9771
pISSN - 2333-5998
DOI - 10.22158/wjer.v5n2p198
Subject(s) - information literacy , promotion (chess) , scheme (mathematics) , plan (archaeology) , literacy , computer science , mathematics education , political science , psychology , pedagogy , library science , mathematics , geography , mathematical analysis , archaeology , politics , law
The article outlines the concept of information literacy and the background of national information literacy education. Under the current situation of national information literacy education, it proposes a new idea of information literacy education game APP, analyzes its feasibility, and finally designed the implementation plan for information literacy education game APPfrom four aspects: establishes a development team, design principles, scenarios and levels design, promotion and evaluation.

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