z-logo
open-access-imgOpen Access
Correction: The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey
Author(s) -
Priscilla Haring
Publication year - 2021
Publication title -
jmir serious games
Language(s) - English
Resource type - Journals
ISSN - 2291-9279
DOI - 10.2196/28894
Subject(s) - psychology , computer science , applied psychology

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here