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Stimulating the Young Learner’s Visual- Spatial Intelligence Through Geomaze
Author(s) -
Wulan Patria Sarainsong,
Brwa Aziz Sidiq,
Aprilia Mardiani Dita
Publication year - 2021
Publication title -
govarî zankoy geşepedanî miroyî
Language(s) - English
Resource type - Journals
eISSN - 2411-7765
pISSN - 2411-7757
DOI - 10.21928/juhd.v7n3y2021.pp74-81
Subject(s) - psychology , test (biology) , developmental psychology , paleontology , biology
The urgency of this research is to implement application-based Geomaze game media at Dharma Wanita Persatuan 1 Kindergarten in Gresik Regency. This study aims to determine the development, feasibility and effectiveness of application-based Geomaze game media in stimulating visual-spatial intelligence of children aged 4-5 years. This research uses the type of research development or R&D with the ASSURE model. This study uses the target participants of children aged 4-5 years in TK Dharma Wanita Persatuan 1 Gresik Regency as the main sample for testing the application-based Geomaze game media and also testing conventional products or LKA, children aged 4-5 years in Kusuma Bangsa Kindergarten as instrument validity test. The results showed that the application-based game media Geomaze was more effective than conventional media or LKA in stimulating visual-spatial intelligence of children aged 4-5 years. This study is expected to be able to contribute to stimulating children’s visual-spatial intelligence and learning media during the current Covid-19 pandemic.

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