
Assessing the Impact of a Game-Centered Mobile App on Community-Dwelling Older Adults’ Health Activation
Author(s) -
K. Jason Crandall,
Matthew C. Shake,
Uta Ziegler
Publication year - 2019
Publication title -
obm integrative and complimentary medicine
Language(s) - English
Resource type - Journals
ISSN - 2573-4393
DOI - 10.21926/obm.icm.1903041
Subject(s) - attendance , gerontology , normative , intervention (counseling) , cognition , health education , psychology , health care , medicine , public health , nursing , psychiatry , philosophy , epistemology , economics , economic growth
Older adults experience normative age-graded declines in physical and cognitive performance and many must manage one or more chronic conditions. Exercise programs can help to improve both their physical health and their knowledge, skill, and confidence in managing aspects of their own healthcare, yet a significant barrier is motivating them to adhere to such programs. The purpose of this investigation was to evaluate the impact of a game-centered mobile app (Bingocize®) on older adults' knowledge, skill, and confidence for managing aspects of their healthcare.