Open Access
Gamification on Chatbot-Based Learning Media: a Review and Challenges
Author(s) -
Indra Hidayatulloh,
Sigit Pambudi,
Herman Dwi Surjono,
Totok Sukardiyono
Publication year - 2021
Publication title -
elinvo (electronics, informatics, and vocational education)
Language(s) - English
Resource type - Journals
eISSN - 2580-6424
pISSN - 2477-2399
DOI - 10.21831/elinvo.v6i1.43705
Subject(s) - chatbot , computer science , motivation to learn , multimedia , knowledge management , world wide web , psychology , mathematics education
The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.