
Virtual Reality Life Writing and Young Adult Media Practice
Author(s) -
Hannah Fleming
Publication year - 2021
Publication title -
european journal of life writing
Language(s) - English
Resource type - Journals
ISSN - 2211-243X
DOI - 10.21827/ejlw.10.38161
Subject(s) - virtual reality , life writing , futures contract , narrative , digital media , multimedia , social life , new media , social media , visual arts , computer science , sociology , human–computer interaction , literature , art , world wide web , social science , financial economics , economics
This article investigates the impact of digital technologies on the production of life writing texts and media for and by young adults. Five categories in total are examined: (i) Fan Fiction, (ii) life simulator games, (iii) SNS (social networking sites), (iv) VR (virtual reality) documentaries and (v) Webtoons. The article begins by synthesising numerous critical studies on children’s and digital life writing, before analysing two IVR (immersive virtual reality) documentaries in depth. It concludes by discussing the relationship between these on-the-go, online and immersive VR modes and fantasised futures, narratives of extremity and the slice of life genre.