Open Access
Virtual Identity
Author(s) -
Stephanie Yumansky
Publication year - 1969
Publication title -
stream
Language(s) - English
Resource type - Journals
ISSN - 1916-5897
DOI - 10.21810/strm.v1i1.4
Subject(s) - conceptualization , realm , craft , identity (music) , narrative , context (archaeology) , phenomenon , narrative identity , presentation (obstetrics) , sociology , virtual reality , order (exchange) , computer science , epistemology , aesthetics , human–computer interaction , visual arts , art , political science , artificial intelligence , paleontology , philosophy , literature , law , biology , medicine , radiology , finance , economics
This paper will explore the realm of virtual identity within the context of the online virtual world, Second Life. The creation of virtual identities involves the complex process of constructing an online self-presentation. With the prevalence of online forums and virtual reality, ordinary people are crafting identities online and digressing from their actual identities in real life. In order to explain this phenomenon, I draw on narrative theory's conceptualization of character in order to understand how people craft online identities.