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relationship of online game addiction with learning motivation in school age children on COVID-19 pandemic
Author(s) -
Ig Sri Rahayu,
Indra Karana,
Muhammad Agus Hardiansyah,
Dyah Handayani Dewi,
Elihami Elihami
Publication year - 2021
Publication title -
linguistics and culture review
Language(s) - English
Resource type - Journals
ISSN - 2690-103X
DOI - 10.21744/lingcure.v5n1.1650
Subject(s) - pandemic , addiction , psychology , covid-19 , population , test (biology) , developmental psychology , mathematics education , demography , medicine , disease , psychiatry , sociology , paleontology , pathology , infectious disease (medical specialty) , biology
Playing online games during the Covid-19 pandemic has caused concern for children's learning motivation. The purpose of the study was to determine the relationship between addiction to playing online games with learning motivation in school-age children during the Covid-19 pandemic. This research method is analytic, with a cross sectional approach. The study population was all school-age children aged 6-18 years, totaling 57 children, the respondents were determined using total sampling. The study was conducted on July 13 to July 18, 2021. The analysis was carried out using the chi-square test. The results showed that addiction to playing online games was in the addiction category of 70.2%. Learning motivation for school-age children during the Covid-19 pandemic was in the 59.6% category. The p-value = 0.001 < = 0.05 with an Odd Ratio (OR) value of 0.103, this proves that there is a relationship between addiction to playing online games and learning motivation in school-age children during the Covid-19 pandemic.

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