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Gracz w roli narratora – na przykładzie gier komputerowych typu FPP
Author(s) -
Juliusz Konaczalski
Publication year - 2014
Publication title -
załącznik kulturoznawczy
Language(s) - English
Resource type - Journals
eISSN - 2451-4233
pISSN - 2392-2338
DOI - 10.21697/zk.2014.1.21
Subject(s) - performative utterance , narrative , trope (literature) , mainstream , aesthetics , art , literature , theology , philosophy
Even though film is having the biggest esthetical impact on videogames, player’s participation during the gameplay suggests rather a theatrical – performative trope. It shouldn’t be however the reason to question narrative aspects of videogames. In this article I signal that mainstream videogames are drifting away from competition and moving closer to narration of interesting stories, in which a player is participating and also becomes a narrator. I describe this occurrence using Erika Ficher-Lichte’s performative esthetics and Jean Baudrillard’s simulation theory.

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