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Indonesian History Educational Card Game Gamification of the Process of Learning to Increase Interest in History among Children.
Author(s) -
Clara Fang,
Vera Jenny Basiroen,
Wildan Ali
Publication year - 2021
Publication title -
jggag (journal of games, game art, and gamification)
Language(s) - English
Resource type - Journals
ISSN - 2548-480X
DOI - 10.21512/jggag.v3i1.7234
Subject(s) - curiosity , indonesian , subject (documents) , process (computing) , spark (programming language) , multimedia , computer science , psychology , mathematics education , world wide web , social psychology , linguistics , philosophy , programming language , operating system
To spark interest and curiosity in children to make them research more about the subject. The writers also aims to re-tell history in a more visual manner which is more attractive to children as oppose to currently used text heavy history book and to make history more interesting by using an interactive teaching method by using gamification.

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