z-logo
open-access-imgOpen Access
Penciptaan Komunikasi Visual Perancangan Program Edutainment “Seri Aktivitas Alam: Gunung Meletus”
Author(s) -
Andreas James Darmawan,
Dyah Gayatri Putri
Publication year - 2015
Publication title -
humaniora
Language(s) - English
Resource type - Journals
eISSN - 2476-9061
pISSN - 2087-1236
DOI - 10.21512/humaniora.v6i4.3387
Subject(s) - scope (computer science) , realm , visual communication , comics , communication design , process (computing) , computer science , matching (statistics) , visual research , multimedia , sociology , visual arts , artificial intelligence , political science , art , statistics , mathematics , law , programming language , operating system
This research is the continuation of previous research. The research is included in the creation of visual communication solutions on how a process of visual communication strategy can contribute a persuasive invitation. Research aims to expose the solution in the realm of visual communication. The research applied qualitative method. It began with the development of communicators becoming a mascot, continued on the delivery of messages through the comics, and invited children as audience target for design experience with game and gimmick. Result of the research is the visual design, as well as including the process of visual communication creation. As a conclusion, creating a visual communication solution could be carried out by the same method, similar matching scope, as well as the contents adjusted with new needs.  

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here