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Fungsi Garis pada Desain dan Sketsa
Author(s) -
Lintang Widyokusumo
Publication year - 2013
Publication title -
humaniora
Language(s) - English
Resource type - Journals
eISSN - 2476-9061
pISSN - 2087-1236
DOI - 10.21512/humaniora.v4i1.3444
Subject(s) - sketch , computer science , variety (cybernetics) , scratch , line (geometry) , process (computing) , artificial intelligence , programming language , mathematics , algorithm , geometry
In the early stages of designing a design, sketch is an initial beginning of the creation of a powerful idea. Preliminary sketch forms structured or free lines to try to catch an idea or a model that will be realized in the design or picture. The process behind the stunning design starts from a dot and lines to the structure and expanded into a variety of alternative designs. The role of a line is often underestimated and exacerbated by the increasingly rapid development of technology, which makes people lazy to explore manually. The strength of line/scratch built through a continuous training process produces bold, spontaneous, and characterized lines.  

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