
Co-constructing presence between players and non-players in videogame interactions
Author(s) -
Heike Baldauf-Quilliatre,
Isabel Colón de Carvajal
Publication year - 2021
Publication title -
journal für medienlinguistik
Language(s) - English
Resource type - Journals
ISSN - 2569-6491
DOI - 10.21248/jfml.2021.46
Subject(s) - construct (python library) , context (archaeology) , space (punctuation) , psychology , computer science , human–computer interaction , social psychology , paleontology , biology , programming language , operating system
Playing videogames is a popular social activity; people play videogames in different places, on different media, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.