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Co-constructing presence between players and non-players in videogame interactions
Author(s) -
Heike Baldauf-Quilliatre,
Isabel Colón de Carvajal
Publication year - 2021
Publication title -
journal für medienlinguistik
Language(s) - English
Resource type - Journals
ISSN - 2569-6491
DOI - 10.21248/jfml.2021.46
Subject(s) - construct (python library) , context (archaeology) , space (punctuation) , psychology , computer science , human–computer interaction , social psychology , paleontology , biology , programming language , operating system
Playing videogames is a popular social activity; people play videogames in different places, on different me­dia, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.

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