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ESports competition as an novation of information society and methodology of its design
Author(s) -
Д. В. Кравченко,
И. В. Бельский,
В. П. Старжинский
Publication year - 2019
Publication title -
sistemnyj analiz i prikladnaâ informatika
Language(s) - English
Resource type - Journals
eISSN - 2414-0481
pISSN - 2309-4923
DOI - 10.21122/2309-4923-2019-3-65-74
Subject(s) - competition (biology) , frame (networking) , component (thermodynamics) , process (computing) , engineering management , service (business) , business , engineering , process management , computer science , marketing , telecommunications , ecology , physics , biology , operating system , thermodynamics
ESports are considered as novation of the information society. The quality of an eSports competition as a process providing an information-to-technological service is defined. The need to develop the technical-to-technological component design techniques of eSports competitions and their implementation in the frame of QMS ISO 9000 is justified.

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