
Pengembangan Media Pembelajaran Berbasis Role Playing Game Education Sebagai Bentuk Peningkatan Kualitas Pembelajaran Matematika
Author(s) -
Arizal Fadli,
Suharno Suharno,
Akhmad Arif Musadad
Publication year - 2018
Publication title -
teknodika
Language(s) - English
Resource type - Journals
eISSN - 2656-6621
pISSN - 1693-9107
DOI - 10.20961/teknodika.v16i1.34751
Subject(s) - mathematics education , class (philosophy) , addie model , test (biology) , computer science , multimedia , psychology , pedagogy , artificial intelligence , curriculum , paleontology , biology
The purpose of this research is to determine the effectiveness of the application of interactive learning media based on role playing educational game in Mathematics for Class VII student learning outcomes MTS Negeri Kawunganten compared with conventional learning applied at the school. The method used in this research is the method of Research and Development study with sample class VII C and class VII D in MTS Negeri Kawunganten. The research design used is ADDIE. Based on the results of t-test analysis of the differences in the two averages the study, showed that the obtained t-test = 3.775 while t -table = 2.033. Because t-test > t-table then H0 is rejected, which means that the average class experiment better than the control class that student learning outcomes are given learning by using interactive learning media better than the learning outcomes through conventional learning model, with the word else, it proves that the media based interactive learning role playing educational game effectively to improve student learning outcomes in mathematics class VII in MTS Negeri Kawunganten.