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Application of Jigsaw Learning Method Using Play Money Learning Media to Improve Mathematics Learning Outcomes
Author(s) -
Rina Eka Fitriani
Publication year - 2021
Publication title -
social, humanities, and educational studies
Language(s) - English
Resource type - Journals
eISSN - 2620-9292
pISSN - 2620-9284
DOI - 10.20961/shes.v3i4.53328
Subject(s) - jigsaw , mathematics education , action research , class (philosophy) , academic year , computer science , cooperative learning , teaching method , mathematics , artificial intelligence
This study aims to improve mathematics learning outcomes about money in class III semester I SDN 4 Mangin, Karangrayung District, Grobogan Regency, 2017/2018 academic year through toy money media and the application of Jigsaw learning m ethod . The research subjects were grade 3 students at SDN 4 Mangin, totaling 14 students. The research design is classroom action research consisting of two cycles. Each cycle consists of 2 meetings. Data collection techniques using evaluation in the form of assignments, worksheets and evaluation questions. While the data analysis includes qualitative data and quantitative data. Learning outcomes from the pre-cycle were obtained, from 14 students, only 5 students (36%) had reached the mastery target with a minimum score of 65. In the first cycle, classical completeness was 71%. While in the second cycle of 100%. These results indicate that the application of the Jigsaw method using toy money media can improve mathematics learning outcomes for grade 3 students at SDN 4 Mangin.

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