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METODE PROBLEM BASED LEARNING (PBL) PADA PEMBELAJARAN SIMULASI KOMUNIKASI DIGITAL KELAS X Di SMK YOSONEGORO MAGETAN
Author(s) -
Supono Supono
Publication year - 2020
Publication title -
science, engineering, education, and development studies (seeds)
Language(s) - English
Resource type - Journals
ISSN - 2615-4382
DOI - 10.20961/seeds.v4i2.56682
Subject(s) - facilitator , mathematics education , class (philosophy) , psychology , computer science , artificial intelligence , social psychology
Many cases show that many student learning outcomes are unsatisfactory and many student scores are below the predetermined KKM (Minimum Completeness Criteria), this is because the success of the teaching and learning process, especially educational programs is influenced by various factors, namely internal and external factors. Of the two factors, the main ones are interests and factors from the surrounding environment, so that students become bored, and the class becomes passive. The purpose of learning simulation and digital communication at SMK Yosonegoro directs class X TAV students to have a desire to understand, learn good learning needs, so they are willing to use and find the best learning resources in order to solve the problems they face. The problem based learning method is felt to be able to liven up the atmosphere in the classroom, because students are required to solve a problem and the teacher as a facilitator.

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