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The effectiveness of the application of project based learning with video content toward students' interests and learning outcomes in graphic design printing subject
Author(s) -
Muhammad Yusuf Farizi,
Dwi Maryono,
Febri Liantoni
Publication year - 2020
Publication title -
journal of informatics and vocational education
Language(s) - English
Resource type - Journals
ISSN - 2746-7813
DOI - 10.20961/joive.v3i3.47568
Subject(s) - class (philosophy) , test (biology) , subject (documents) , control (management) , mathematics education , significant difference , research design , psychology , computer science , multimedia , artificial intelligence , mathematics , statistics , world wide web , paleontology , biology
This study aims to find out the improvement and effectiveness of students' learning interests and learning outcomes in using project-based learning models in graphic design printing subjects. The method in this research uses a quantitative quasi-experimental design method. Data collection is done through questionnaires and pretest-posttest controls. The subjects in this study were class XI Multimedia 2 as experimental class and XI Multimedia 1 as control class. The results showed differences in students' learning interests and learning outcomes after using the project-based learning model. This is evidenced by the first hypothesis test using t-test in posttest result of 0.00 which means less than an error level of 0.05, so the conclusion of both classes has a significant difference. In the second hypothesis test using the N-Gain test on learning interests in the experimental class was greater than the control class (41.21 > 20.77). As well as the learning outcomes of the N-Gain (50.30 > 24.49). Therefore, it is concluded that there is an increase in students' interest and learning outcomes in the experimental class.

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